I'm synth (synthalorian on GitHub), a developer based in Florida and the founder of Blackshield Company — an organization for digital forensics, security tooling, an AI platform, and the Blackshield theme family.
My work runs from low-level engines to finished apps: a hot-reloading game engine in Odin, a JUCE synthesizer with VST3 and CLAP builds, a Rust AI coding harness with persistent memory, mesh-networking tools for Reticulum, and offline-first Flutter apps for Android and iOS. Much of it is local-first by design — your data stays on your machine.
Off the keyboard, I play guitar on a praise team — which is where projects like Setlist and Open Praise come from.
Open to collaborators and new roles in game tech, audio software, AI developer tooling, and security. If something here overlaps with what you're building, get in touch.
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Game engines & games
VoidEngine (Odin + SDL2), Chronos Engine (Rust ECS), emulators, renderers.
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Audio & DSP
Open Synth, Open Amp, Kicks, a Zig tracker, STM32 synth firmware.
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AI agent tooling
OpenShield, Hermes Wingman, OpenClaw Pincers, AgentBench.
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Security & forensics
wireclaw, chain-of-custody and evidence tooling under Blackshield Company.
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Mesh & local-first networking
Reticulum nodes, clients, and deployment tooling; LAN-only sync.
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Offline-first apps
Flutter apps for Bible study, fitness, budgeting, health, and more.